

It just isn’t worthy of repetition.įrom a conceptual approach, Vanguard didn’t move very far off its Gorilla Games roots. The maps I saw lacked inspiration, and combat operates like a foregone conclusion. That’s when the limitations really start to peek out. Then it dropped me into a Scorpion tank (complete with passengers) to slowly wander a map looking for the last few Ghosts and Wraiths to bombard. Next, I led a small squad though a few corridor-canyons to take out objectives. Naturally, you can buy those credits with real money. Spartan Assault converts them to credits that unlock new weapons and abilities. Like Halo 4, your mayhem earns Spartan Points. I started out on a cliffside platform, defending it against all comers with a few marine A.I. That initiates a series of very Halo-ish objectives. A Covenant splinter group has broken the ceasefire with Earth and unwisely attacked the moon that Palmer’s standing on. Like the best entries in the series, those stages change things up nicely. Spartan Assault stars Sarah Palmer, the standout character from Halo 4’s Spartan Ops missions/movies, and rewinds the calendar to tell a bit of her backstory via fully animated cutscenes and five-stage missions. The sights and sounds are instantly familiar to any fan of the series, and Vanguard threw in an impressive depth of field as well. (Microsoft confirmed Brutes but did not show them.) You can pick up dropped weapons, jump into vehicles, and stick enemies with plasma grenades. Puny Grunts do the same spin-drop collapse when shot dead and run away when their nerves break. That said, I’ve got to give full credit for the attention to detail. This Halo feels more like a vicarious thrill than an actual one. I spent some time tooling around in Spartan Assault (releasing this July for $6.99 on Windows 8 and Windows 8 Mobile) during a special event hosted by Microsoft, and while it never struck me as worthless, it’s far from exceptional. Three top investment pros open up about what it takes to get your video game funded.
